Probability: outcomes, independence and expected value
Before you start: Use fractions, percentages and multiplication, and count small sets of possibilities.
Count outcomes only when they are equally likely
A fair six-sided die has six equally likely outcomes. Two are greater than 4, so P(result > 4) = 2/6 = 1/3. Counting favourable outcomes over total outcomes requires equal likelihood. For a weighted die, use the actual probabilities instead. Probabilities lie between 0 and 1, and all mutually exclusive, exhaustive outcomes have probabilities summing to 1.
Independent events and the complement
For a fair coin flipped twice, HH, HT, TH and TT are equally likely. Three include at least one head, giving 3/4. Alternatively, the only failure is TT, whose probability is (1/2)(1/2) = 1/4. Therefore P(at least one head) = 1 − 1/4 = 3/4.
If each independent attempt succeeds with probability 0.1, three attempts all fail with probability 0.9³ = 0.729. At least one succeeds with probability 0.271, or 27.1%, not 30%. After earlier failures, the next attempt still has probability 0.1. A rule that changes the chance after failures makes the trials dependent and needs a different calculation.
Expected value is a weighted average
A fictional chest pays 20 points with probability 0.75 and 100 points with probability 0.25. Its expected payout is 20 × 0.75 + 100 × 0.25 = 15 + 25 = 40 points. If opening costs 50 points, expected net change is 40 − 50 = −10 points. No single opening pays 40 here: expectation describes an average, not a promised reward. A small simulation can differ substantially from that average.
When order or replacement changes the count
Choosing two different letters from A, B, C, D for an ordered code gives 4 × 3 = 12 possibilities. Choosing a two-person team from four people gives 12/2 = 6, because each pair was counted in both orders. Drawing two red counters without replacement from 3 red and 2 blue has probability (3/5)(2/4) = 3/10. The second fraction changes because one counter has been removed.
Try it yourself
A fictional reward pays 0 points with probability 0.6 and 50 points with probability 0.4. Find the expected payout and the expected net change if an attempt costs 25 points.
Show answer and explanation
Expected payout = 0 × 0.6 + 50 × 0.4 = 20 points. Expected net change = 20 − 25 = −5 points per attempt. This does not predict the outcome of one attempt.
Use the activity to check your understanding
Predict a theoretical probability or average before running the simulation. Compare repeated trials without treating a streak as a guarantee.